
Zero Space
UnityC#BlenderSourceTree
Virtual realty space-climbing experience built for a 12 hour game jam. Created to evoke the horror of being stranded in the middle of space, alone. Players can maneuver across a broken space station via handholds, picking up objects along their way. They also have a pair of long-range grappling hooks, set to a timer. The player succeeds upon reaching another space ship at the end of the course.