
WHAT THE GOLF? and Strokes of Genius
While playing through WHAT THE GOLF? via the Apple Arcade over the winter holiday, the game stuck out to me for being humerous, puzzling, and downright devious at times. While the game enticed me with the hilarious ragdolls and wacky things to putt, the clever pieces of design kept me playing even when I was frustrated. This is a list of some of those strokes of genius I noticed while playing WHAT THE GOLF? from the fabulous team at Triband.
Rotato, rotato
In one of the earlier sections of the game full of disorienting space levels, you come upon a challenge to send a planet across a screen full of other cosmic clutter, but in only 2 hits.

After the first swing, the planet will begin hurtling across the top and bottom of the screen in a loop. Now, players COULD try to find the right measure of force to send it towards the right in a never-ending free fall between the top and bottom borders...

...or you could just send it to the left! (Because the screen wraps that way too!).

Ninja Style
Another great example of how the game makes you feel as if you are thinking outside the box is in this simple platforming level:

The second iteration of the level asks you to hit the flag in five hops. While it is possible via going through the tunnel on the right, it can be a tight fit with only five jumps as opposed to the unlimited from the first rendition of the level.
So instead I just, uh, yeetâd myself off the wall on the side.

WHAT THE GOLF? gives so much freedom in its simple expression of mechanics that players are really free to experiment and see how much they can break the gameâwhether some of these breaks were intended or not.
Volley-bawl
In this volleyball challenge level, you need to dodge explosive barrels kind of like an inverse of that absolutely barbaric challenge in Super Mario Odyssey.

Rather than subject myself to more beach-based video game trauma, I opted to stand as far away from the center as possible and voila, there are no boundaries on the court!
You can dodge the barrels by literally standing next to the beach-goer throwing them.

Crab Save
My favorite piece of level design in WHAT THE GOLF? (And the one that inspired me to create this list) is in a level I was stuck on for quite some time, where you have to ascend a sand tower as a crab in a limit amount of time.

Not only are you limited by the timer, but also by the rising water level. Coupled with the maze-like structure of the tower and the frequent water blasts while climbing, I began to lose hope fast.

However I noticed there was a small gap left of the start of the level, and it is just enough to sneak through and take a path directly to the flag. Score!


Show and (Please!) Tell
If you still arenât convinced in the foresight and understanding of their audience from the folks at Triband, they knew exactly what their biggest fans would want to show others in WTG?, the craziest levels straight out of the gate. So rather than relying on you finding those levels they put in a button JUST for that feature. 10/10 well played.

Overall, WHAT THE GOLF? made me feel like some sort of putting genius time and time again, so much so that I had no choice but to 100% the game. Well worth a one month trial of Apple Arcade and a few more months of you donât beat it right away! Fantastic job again to the Triband(Opens in a new tab) team! đ